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Showing posts with label Boss. Show all posts
Showing posts with label Boss. Show all posts

Friday, October 24, 2014

Boss Spotlight- Spawn of Fenris


Child of Loki, send forth your sons;

ripping, gnashing, biting, tearing!

Feral as the day they were born,

enemy to all that they scorn.


Blacken the sun with your numbers,

and paint with crimson gore;

Ragnarok comes early--

be gone, run on, begone!


Spawn of Fenris, bold and bluff;

fearless, dauntless, heedless, boundless!

Running over frozen grounds,

thunder pales ‘gainst hordes of hounds!


Swift moving are their massive paws,

their speed cannot be yoked.

Powerful are their massive jaws,

by battle rage provoked.


Run swift!  Bite hard!


The Spawn of Fenris is the boss that can be seen in the Blighted Mire. It resides inside the forgotten waterfall and will reveal itself multiple turns after the Bog Slave. This corrupted canine should not be taken lightly. In fact, you should probably kill it as soon as it reveals itself. The Spawn of Fenris will take down your weakest minions first. Its passive ability, Consume, allows the wolf to gain an additional attack and defense dice and if you cut its health to 25%, it will gain another defense dice. After four consumption's, the Spawn of Fenris will go directly to your homunculus so I hope you have a lot of body defense dice.  You should also be wary of its Ghost Step passive.  The Spawn of Fenris can pass through any occupied tiles and if it has less than 25% health it will even deal one damage to anything in its path.

As the name implies, this boss is the child of the giant wolf, Fenris, of Norse mythology. Fenris was feared for because of its size and strength which worried the gods. Fenris was eventually tricked into wearing an unbreakable chain around its neck rendering him from causing harm.  On the day of Raganarok, Fenris will break the magic chain and seek revenge on Odin and battle the gods.

The Spawn of Fenris is more feral than his father. It has the instincts of a wolf but is smarter making it a deadly adversary.  If you hope to conquer the afterlife one day, you will have to get past the Spawn of Fenris.



Friday, March 28, 2014

Creating Boards in Visions of Zosimos

Inside look at the Brighted Mire and Onyx Slick Maps

As mentioned in the previous post, being able to test our boards on paper was one of the best perks of working on a game like Visions of Zosimos. However, before anything is tested, we need to design the boards that players move around on. There are many factors that go into creating a board, but let’s go over some of the key components. The first factor is whether it is a PvP (Player Vs. Player) or PvPvE (Player Vs. Player Vs. Enemy). This determines the amount of hexes each map will contain. A PvP is meant to be small enough for players to engage quickly, but large enough to build their arsenal of physical, magical, astral and terrain tiles. On the other hand, PvPvE maps primarily depend on the amount of bosses and monsters that will need to be placed.


Our Blighted Mire map is currently undergoing a redesign based on player feedback. The goal is to create environments that our consumers want to play and feel they have greatly influenced. We have decided to make the Blighted Mire smaller so that players can engage the bosses and opposing players at a much faster rate. These adjustments have tremendously sped up the momentum of games on this map. It currently has a total of two bosses and six wandering monsters. Players will truly appreciate the adjustments we have made since early alpha and advise you to experience it for yourself. Another major focus has been on landmarks for boss spawns and making sure that they are unique to this specific map. We will continue to test and improve the Blighted Mire, along with all maps, through prototyping on paper and using our unique board creation tool created by Forever Interactive’s Programmers.


Our Onyx Slick is one of the most recently designed maps. We are very pleased with the production thus. This map is much larger than the Blighted Mire and has multiple choke points covering the left and right sides of the board. The bosses are designed around the map, opposed to the Blighted Mire, where the map is designed around the bosses. It is evident as you play because the Fallen Celestial patrols most of the top region of the map and Grendel patrols the bog. The Void Spider stays at the bottom of the map where players fear to go, but with the right incentive, you may take the risk.


Thanks for reading the latest post! Check out the improvements in the next alpha update and be sure to send your feedback. We are listening and fully support early customer engagement!


For more Information on the Midwest Gaming Classic, check out the link here:


https://www.midwestgamingclassic.com/