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Friday, September 9, 2016

Materia Spotlight- Behemoth

“The great beast Behemoth was described by Job as a great, powerful and gentle beast. His bones are as strong as pieces of brass and are like bars of iron. The Light Realm took the opportunity and retrieved the fallen beasts’ bones and have being using it as Construct Materials.  The Behemoth lives on in the form of the Homunculus and it shows in the way it acts in the battlefield. It’s strong legs propel the Behemoth and the added momentum pushes back any creature that gets in its way.”


Welcome back students! In this Spotlight we are going to look at the Materia Card, Behemoth. If you didn’t know, Construct’s are what determine your Homunculus Movement Speed and Attack Range. This Construct, specifically, is all about moving around the board because of its passive ability. It is similar to Charge in the sense that as you move you gain power but it is unique in the sense that for every two movement, instead of Attack Dice you gain a point of Knockback. So as the Behemoth moves it builds momentum and with a total movement of four it can knock enemies back up to two tiles.


In the last post, we talked about what came first, the Name or the Ability and with the Behemoth I cannot rightfully say what did. However, I do know it’s ability was based on its art and model. Materia Cards did not start with abilities. They only determined the amount of dice your homunculus starts with. With that said, we had the model made and the rhinoceros horn really stood out to us. We wanted to feel like it was creating a stampede or a rabid animal chasing you down. We didn’t want to straight out give it charge (Which may not have existed at the time!) This is why we gave it this knockback ability that is based off movement.


The Behemoth is by far the most offensive Light Earth Construct and Materia overall. It is strange to think of Light Earth as this offensive force but they can pull it off very well and even if you don’t want to get up close and personal you can use this knockback as a way to control the board. The knockback the Behemoth has is based on the direction you are facing making it easy force minions into Glyph radii, Ambush trigger radii and into allied minions, walls or choke points. There is a lot you can do with a direct knockback!


Thanks for reading and we hope to see you this year at GenCon 2016 August 4th through the 7th! If you are new and would like to play the game yourself, click the link below and we will send you an Alpha Key!




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