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Wednesday, January 28, 2015

Spells and Enchantments

Here at Visions of Zosimos we’re undergoing another big design change based on all of our alpha testing feedback and the feedback we have received from our in-house paper prototyping. We’ve made some changes to how you play cards and added a new type of card to add more strategy to the game.  You are probably wondering how these will impact the battle for the Afterlife, so we’re going to break it down for you over the next few Dev Blogs.  


As you know, the powers that  you wield in battle are based on the principles of alchemical creation.  Like the three building blocks of the Homunculus (the Construct, the Essence, and the Memories) add to the power and functionality of your Homunculus, the Body, Mind, and Soul dice the Homunculus can wield are the catalyst for the Cards being played effectively.  We have reworked a lot of cards to reflect previous shortcomings that were identified and tested the new configurations, finding them to be a much more exciting and fulfilling experience.


The first set of cards we will be discussing are the Spells and Enchantment cards.


It is important to understand the differences between alchemy and magic, and we strive to educate our students in these subtle differences when we can.  The students in the Afterlife do not call upon demons or spiritual forces to perform spells for them.  Instead, their Homunculus taps into the power of its mind to take the card from the deck and unleash its effects upon the target. Spell cards are used to target far away tiles and enemy creatures to keep the enemy at bay as well as on its toes. The Memory aspect of the  homunculus channels the innate energy within the Spell card and directs it towards your target.  As such, all Spells will use Mind dice to be played.

The Enchantments work similar to the Spells in that they use Mind dice to be played, but their focus is less on general havoc and more on altering a specific target or group of targets.  Remember that an enchantment is not always an enhancement; it simply means that a change is underway, which is not always beneficial for the target. The Enchantment Card melds with the target to enhance or break down their physical being.  Many enchantments focus on allowing the Student’s Homunculus or minions to be positively augmented. However we have made sure that there are also plenty of Enchantments to be used to negatively affect an enemy Homunculus, Minion, or even Monsters.

NOTE: Changes discussed are not yet in the Alpha. They are being developed as we speak!
We moved our Saturday Night play testing to Sundays! Come join the Development team every Sunday @ 5pm CST to Alpha test Visions of Zosimos.

We are also doing a Survey to see how we can improve our streams, and we would appreciate any feedback! VoZ is giving away a FREE Booster Pack to every survey taker!

Link to survey ---> http://ow.ly/FLX0S 

#VoZCCG #IndieDev #GameDev #FreeToPlay #VisionsOfZosimos

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